#ifndef COLLISIONMANAGER_H
#define COLLISIONMANAGER_H

#include "actorManager.h"
#include "game.h"
#include "mask.h"

class CollisionManager{
    public:
        CollisionManager(Game *g);

        typedef enum{
            BOUNDING_BOX,
            PP_COLLISION
        }collision_method_t;

        void update();

    protected:
        Game *game;
};
#endif
